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January 07, 2023, 02:47:34 AM Seraya says: TUC IN TWENTY TWENTY THREE
March 26, 2017, 07:32:55 AM Senretsu says: I am sofa king wee todd ed
February 15, 2017, 08:10:20 PM Seraya says: One of us! One of us! We accept you, we accept you! View Shout History
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Reloading
by Celedh
September 07, 2021, 07:35:00 PM
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Where's Felix now
by Celedh
January 20, 2019, 11:49:51 PM
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They just arrr
by Celedh
January 18, 2019, 12:03:32 AM
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Tunod meets Seiryu
by Celedh
January 13, 2019, 10:54:33 PM
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Thievery
by Celedh
January 10, 2019, 11:18:14 PM
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We're back, now it's 2019
by Celedh
January 06, 2019, 08:43:13 PM
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A Celedh Holiday
by Celedh
December 24, 2018, 10:14:17 AM
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Almost Christmas
by Celedh
December 20, 2018, 11:50:58 PM
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Just lazy
by Celedh
December 19, 2018, 12:39:43 AM
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Smashed Out
by Celedh
December 17, 2018, 12:03:48 AM
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81
on: July 22, 2018, 10:50:26 PM
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Started by Celedh - Last post by Celedh
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 | Don't touch the author for you are crunchy and taste good with ketchup or something.
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82
on: July 19, 2018, 09:17:32 PM
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Started by Celedh - Last post by Celedh
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 | He looks happy in there at least.
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83
on: July 17, 2018, 11:01:51 PM
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Started by Celedh - Last post by Celedh
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4th installment of the Pixelated Window of the Past. Check out last week if you missed it. There is quite the story behind the creation of this webcomic. In a way, you could say that it created the whole subgenre of Sprite Comics, and accidentally to boot. Dave Anez, the author, wanted to make a comic based on superheroes of his creation, namely Bob & George, otherwise known as their superhero names Blitz and Napalm. But Dave had technological problems at first, namely a lack of scanner. And not wanting to delay the start of the comic, he found at random a selection of Megaman sprites that he used to do something. At the time, it was a retelling of Megaman 1 story, inserting his own humor into it.  First case of hand drawn comic, June 2000 Midway through the story arc, he stopped to make way for hand drawn comics… and then quickly self-criticized himself for them. The problem was not in the art style, but rather on the delivery. Took him 10 days to expose what should have rightfully taken months, because he was following more or less the template of what he did with the sprite comic and let the story and jokes come as he goes. So he quickly returned to more Megaman antics, until Dave took another shot at the hand-drawn story he wanted to make, several months later.  Second attempt, October 2000 Already he had used some of the experience he took from making the sprite comic, and had improved the style. But again that wasn’t working, he resigned himself to sticking to Megaman sprites. Instead, he worked into inserting his Bob & George characters from the hand-drawn comic into the Megaman Universe, which led to some of the biggest differences compared to the original game stories. With some liberties, Bob & George overall story is set in the future of Megaman 7, and uses sprites of different bit-tage to represent when the story is happening (8 bit past, 16 bit present, 32 bit future), weaving in storylines involving X and Zero from the future, while revisiting and (sometimes heavily) rewriting the first six games set in the past. Dave eventually managed to insert a whole story arc of hand-drawn comics, although he was helped through them, but instead of making it the standard as he wanted at first, it was only a way of showing the alternate dimensions where Bob and George used to live in.  Megaman's idiocy is not accident either, it's hard-coded. The personalities of the characters are probably the ‘most well known’ and ‘most used’ of the Sprite Comic world as a result of the popularity. Megaman being an idiot, Dr. Light being drunk… Those became, amusingly enough, considered as the canon personalities, although B&G ultimately is a fanwork as well. Bob & George had its own section for fan-made comics, which ranged in quality widely, but Dave still set aside webspace for all of them at some point, with had them updating daily as well. These were known as ‘Fancomics’ and ‘Subcomics’, and most of the time were reusing the same archetypes, part of why they were so widely considered as the ‘true’ personalities.
-Review- Bob and George is one that I followed early on, all the way to completion. That’s because it did what it should be doing, it was amusing and entertaining. Maybe it helped that it was using Megaman and setting itself within the official stories as well. Comparing the official along with B&G, how the story lines were adapted, or completely redone sometimes, is something that was highly entertaining for me. I also was one of the numerous fancomic authors (listed as Franck in the archives), although I don’t consider myself that good compared to some of the others. I may end up reviewing some of those fancomics, as some of them were good, others not as much. As far as following the Rules of Dos and Don’ts, some of them would not apply directly to B&G quite obviously. For one thing, it’s the one that set the archetypes, to which Rule#A suggest to make your own thing instead.  Self-depreciating joke, Rule #5 In the comments, Dave mentions how much he hated some of these, over the course of the comic he greatly improved to avoid these of course, but that doesn't mean fancomics didn't reuse it.  Rule #10, interfering Author Fortunately the whole story was not centered on Dave the Author, but used as a means for humor all through the story, even as plot points at times. The star of the show still was the Megaman cast, along with Bob and George of course, and some of the villains that he created for them, like Mynd.  George is going to destroy the whole world. Art-wise, B&G did interesting things, using effects, modification of sprites and such. The base is really simple, like Bob and George are simply recolors of Megaman and Protoman, but it still was creative with what it had, and improved upon it over time, while keeping the basic of what sprite comics are. By the time it ended, the amount of effects and modifications were rather impressive.  Still one of my favorite jokes of this comic Humor, that's why I was there until the end, and while not every strip has to be funny, the overall thing was still such a blast to read through, and I'd still want to read the archives once in a while years later.  One last self-aware joke before I go. Overall, it's easy to see why B&G was the forefather of the Sprite Comics. Because it had quality, humor, a good script, and followed all of the rules (most of the time). When people talk about inventing the wheel, this is pretty much what B&G did in this case. And it's definitely an amazing read over the 7 years that it ran.
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84
on: July 17, 2018, 10:35:26 AM
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Started by Celedh - Last post by zerodoken
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I actually really like how it rubs salt in the wound by deleting every item one at a time...it's just one of those little details that makes that game neat.
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85
on: July 15, 2018, 10:39:20 PM
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Started by Celedh - Last post by Celedh
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 | In reference to this over 2 years old comic, Ayasu is still streaming Chrono Trigger, and still hasn't streamed any Megaman.
I don't blame Megs of wanting to play it though.
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86
on: July 12, 2018, 11:53:21 PM
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Started by Celedh - Last post by Celedh
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 | My last Nier:Automata related comic, Platinum'd and all that I care for done.
If you don't know what this comic means exactly, it's not exactly spoilers for the story, but when you reach the true ending you get the choice to 'help out' other players in exchange for losing your saved data. You were helped to get to that ending too, more than likely, so offering some back is a nice gesture. Just gotta make sure you won't regret losing your progress though.
So I offered mine, but the game seriously wants to make sure you know what you're doing by asking you about 10 times if you really want to (rivaling Windows standard process), and then visually goes through each of your menus and removes items, including your saves, until all is empty and returned to the title screen without a 'continue' option.
Way to rub it in there.
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87
on: July 10, 2018, 11:04:07 PM
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Started by Celedh - Last post by Celedh
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Third installment of the Pixelated Window of the Past. Look up last's week episode.In theory, making a Sprite Comic is very easy. Open up paint, copy & paste characters together, add text, and you got a comic. You can produce a strip in a matter of minutes only. No comparison with other comics that are hand drawn. There are still some guidelines to follow, as there are many easy to make mistakes, which draws a rather thick line between good and bad webcomics. A long-standing sprite comic known as Bass & Crash made a handy list of Dos and Don’ts, also known as “Don’t make the same mistakes I did”. It’s often traps that budding Sprite Comic makers fall into at first, before they learn better, or stop making comics completely. Today we’re going to review all points he made, and explain them (in my words at least). I’m going to be using these as a measuring stick in reviewing the various Sprite Comics, so I will refer to these rules by number often.
Pretty simple in theory. Some people start making a comic without any idea and just think that things will happen on their own, or that others will do the work for them. No, maybe you don't need talent to make a sprite comic, but at least do it yourself. Here you are, thinking that since you're already using copyrighted characters, that you can also use the modified characters that other people made since they are based on copyrighted characters. Start by asking first. Although nowadays people probably don't care as much. Sprite Comics are a thing of the past, save for a few resilient ones. Okay, sometimes you could use a joke that has been used before, but at least be creative about it. Otherwise why don't you just link to the original joke and call it a day? Because you pasted the pictures together? Whoop-freaking-do. You'd THINK that this is a given, but some people just put their texts any random way and lets reader figure it out. Really, it's not that hard. Use readable font with a good size, text bubbles should have tails pointing at who's speaking. Making the character's mouth move is actually personal preference, as sometimes the facial expression is more important than the fact that you have your mouth open. Not to mention, even while you're talking, your mouth does close too, so the mouth open/close can be used as a subtle way to emphasize a certain syllable as well. And for the love of god, SPELLCHECK. Some mistakes can happen, but sometimes it's just too much. Self-pity only goes so far. Make fun of yourself, sure, but don't try to win pity points out of it. Not to mention it breaks the fourth wall without purpose. Make a joke out of it, or two, but don't make it a constant to say how much you suck, your readers will agree with you all too readily. Even when using good editing programs, use full numbers (100%, 200%...). Normally, if you zoom in, most sprites should be 1 pixel per ‘square’. When you 2x (200%) the size, each square would become 2x2 pixels, triple (300%) to be 3x3… the squares should look like squares, not rectangles. In Photoshop, use ‘Nearest Neighbor’ to avoid anti-aliasing (the blur and rounding effects) when resizing. But if you’re going to use weird sizes (like 75%, 150%) then you may want to try some of the other options to smooth it up a little bit. But avoid blurs as much as possible, it looks dirty. Sprite Comics are usually crisp in pixelization, that’s part of the charm. When downsizing, it’s alright if you don’t see every detail, that’s kinda the point when trying to make a scale or perspective effects after all, especially when making them very small. If you need to see the details for some reason, try to think differently, like making the other objects larger instead, if you’re already at the “1 pixel per square” point, be creative with it. If you're going to use backgrounds, make them subtle. If it's hard to see the text or even the characters, then it defeats the purpose. Bland backgrounds are often used for sprite comics for a reason, it allows to concentrate on what's important. But again being creative is part of making a comic. Another often forgotten point here, if your title isn't interesting, what makes readers think the rest of your work will be? It doesn't have to be overly complex, but at least don't use something too obvious either. Seriously, unless that’s what you’re TRYING to do for a strip or two because of comedy, don’t make this a recurring character and make readers want to stab their own eyeballs. It’s not ‘genius’ to recolor Megaman to neon pink and yellow and call it a day either. Try to dress up your characters so it's more than just a simple recolor. This is debatable on the kind of story you’re running. If you’re making a Sonic story, then don’t place an author character that will control everything and become the star of the show. They are probably here to see Sonic, not you. On the other hand, authors can be used as characters in the same way if you’re not trying to adhere to something canon, like say an ‘Abridged’ comedic version of Metroid. Let the other characters do their own thing, unless your strip is only about promoting yourself, which may become old pretty quickly too. In TUC though, we profusely use (and abuse) our authors as they are equally part of the humor.
Here are those Crash and Bass listed as important points, but not strong enough to make an entire rule about it. I shall call them Rule A to E. | This also depends on what you’re attempting to do. Back in the days of B&G, many made their own as ‘fancomics’. So logically, authors will also use the same personalities, because it’s referring to it directly. But that doesn’t mean every Megaman Sprite Comic should follow it either. Depends on the intent again.
| | Very important. JPG compression is by inserting imperfections that aren't overly obvious to the naked eye because it’s essentially ‘blue on top of slightly lighter blue’. GIF and PNG on the other hand use different compressions that ‘condense’ large areas of the same color into something smaller, like if your whole background is red, then it reduces it to ‘insert 4000 pixels of red here’.
That’s why JPG don’t have a transparency setting, because the colors do change slightly, while GIF and PNG keep a clear palette of colors and one of them can be selected as transparent. GIF allows for animations as well, but are limited as a palette to 256 colors. PNG can be made with nearly no limit compared. | | Okay, we got it, you love Bob & George, but no need to refer to it ALL THE TIME. This is similar to previous points, make your own material, jokes, characters and personalities. Of course B&G ran for some 2000 comics, so there will be similar jokes here and there. But not every other strip.
Basically, if we want to read B&G, we'll go read B&G, not read it through your retelling.
| | By generic we mean things that have already been done before. B&G visited all 8-bit games, unless you have some NEW and AMAZING jokes to do about it, you should probably avoid it. Make your own story, it doesn't have to follow the standard 8 stage + boss either, or at least be creative about it and make your own Robot Masters. | | I'd call this consistency. If your characters are mainly in 16-bit, stay in 16-bit. This means in the same strip. It will undoubtedly look awful when the 32 bit characters mess with 8 bit characters. Also, like in the picture, avoid sprites + fan art. At least, not on a regular basis, it's not like we've never done something like that for comedy either. |
Next week, I start taking on actual Sprite Comics, starting with some of the oldest and most popular ones.
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88
on: July 08, 2018, 09:38:49 PM
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Started by Celedh - Last post by Celedh
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 | Nier : Automata, finally got around to playing it. Good game. *goes back to play*
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89
on: July 06, 2018, 06:46:40 PM
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Started by Celedh - Last post by Seraya
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*insert witty comment here* 
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90
on: July 05, 2018, 11:44:01 PM
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Started by Celedh - Last post by Celedh
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 | It gets... complicated.
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- Convert 4 remaining Flash videos to Youtube
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Redirecting traffic from old site DONE!
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