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61
The Unoriginal Comic / Characters not in Smash Ultimate
« on: August 09, 2018, 09:15:15 PM »
There are too many games that they could try to fit into Smash and they would still be missing some I think.

So here's some of the honorable mentions that came to mind, from popular games to 'what the hell is this'.

Magic Bubble was a Bust-a-Move clone that you'd strip girls as a reward. There was a similar Rock-Paper-Scissor game that existed in Japan as well, it was converted in the west minus the nudity, but even with the nudity it was probably one of the least substantial games in the NES library. By that I mean the Rock-Paper-Scissor game really gets old rapidly, and there's absolutely no variance to it outside of speeding up and making it harder and/or more random to stop the opponent on a move that lets you win.

62
The Unoriginal Comic / PWP - Megaman Interference
« on: August 07, 2018, 10:07:00 PM »
NOW we are getting in the interesting part of The Pixelated Window of the Past : The crap.

No, really.

As I said previously, when someone does something good, others follow trying to do the same thing. And then you'll find the bad and the ugly, which are often FAR more numerous than the good ones, but fortunately and thankfully also don't last too long because... it's not good. Sometimes the author will realize it on his own, sometimes others will give it subtle or less-subtle messages that will bring it down. And sometimes it'll keep going because the author still thinks that at least one person out there must find it funny.

Today, I'll talk about Megaman Interference.

It only lasted 5 strips, but the sheer amount of bad here made me want to see how far one can go down the rabbit hole. I'll be upfront here. In 5 strips he managed to hit just about ALL of the Rules. It's quite a feat, if someone had tried to do it on purpose they probably would have trouble. He did it so effortlessly that it deserves a medal. Since it's a small archive, let's link each of them and take them separately.


Strip #1... holy crap the pain

Rule #1, check, no point to making this comic.
Rule #3, check, it's pretty much straight out of B&G, so Rule #A and #C while at it.
Rule #4, check, balloons are terribly placed here.
Rule #5, it might not be trying to get pity (yet) but it's hitting itself here.
Rule #6, proportions are skewed.

Other things of note, characters don't touch the ground. Ever. They just float.
You also don't see it here, you'd need to visit the actual page, but there's some juicy text over there too. Under the title he wrote "My first comic, my first megaman comic, my first comic that has a retextured sprites, and my first comic that I think will be good. Read it and be a fan!"
I'm still looking for the funny. Maybe next strip?


Nope.

At least he's using PNG. Oh hey, he's touching ground on one of them. No consistence though. And still haphazard placement of text bubbles, so much that I have troubles understanding in which order to read them. Really, it should always be obvious at a glance, not having to read it 4 times and try different orders until it make sense.

Not even gonna bother with the recoloring for the author here, barf!

And the text, oh my god. This is worst than self-inflicted humor, this is the right side of the brain telling the left side how stupid it is, but still going with it anyway. At least no poop jokes.


WHERE IS THE FUNNY!?

This isn't getting any better. The pacing is all broken up, that huge PAUSE makes practically no sense, Protoman is out of scale for no apparent reason in the second panel, and the 'enters with Roll' is the worst thing I've ever seen, and he couldn't figure out how to do any sort of scale to fit all 4 characters in a single panel so he squished them horizontally. Holy freaking god help me.

Bubble placement is is so terrible that you wonder if he wasn't trying to write it right to left like a manga, but no, he just sucks at placing things. I'm not even sure he knows how to horizontally flip the characters at this point, he just copy-paste them in without thinking about how it would flow.

Roll said probably the only sensible thing in this entire strip up to now. You're not the only one lost, Roll.

Go away 'Jace'.


He sorta listened to me?

Why is there a white background in that single bubble? Ugh. This is a waste of a  strip, still nothing funny either. "Sometimes this comic is lonely"... it took you 5 SECONDS of blissful silence from your retarded author to already miss him? Megaman really is an idiot.


Someone took pity on us, this is the last strip. But it's still online to read, they aren't that merciful.

The 'conclusion' to MM Interference. The only conclusion here is don't make sprite comics if you have no talent at all. Even copy-pasting sprites together was beyond the ability of this boy (he must be about 10 years old).

Again the bubbles are in any random order, there's even a bubble to the right that I think belongs to Dr. Light, don't ask me what that black blob was supposed to be.

And then look at the banner, at some point he decided 'this banner's color needs to change', so used the paint bucket tool, and didn't even bother filling the INSIDE of the letters.

And after 5 comics, I haven't seen a single 'retextured' sprite. Maybe he meant recolored. That's not really showing his intelligence though. The only smart thing here was stopping after five. Thank god.

63
The Unoriginal Comic / Insert bad words
« on: August 05, 2018, 09:53:47 PM »
La Mulana 2 is kicking my ass and I'm barely out of the first dungeon...

This is going to be a fun game!

64
The Unoriginal Comic / Slow Week
« on: August 02, 2018, 11:19:24 PM »
Just boring and nothing special, move along.

65
The Unoriginal Comic / PWP - Kid Radd
« on: July 31, 2018, 11:00:34 PM »
Read up on previous week's PWP if you missed it.

This one is probably not as popular because it didn't use any copyrighted materials.

None. What. So. Ever.

It was all very influenced by NES games though, you can see similarities in characters styles and looks, or in the games they visit throughout the story.

But more than that, Kidd Radd also had a very distinct and unique presentation. Rather than relying on a panel system, it used a rudimentary HTML code combined with layered GIF pictures to make something that would be similar in essence to what can be done with Flash animations. You would move between panels by pressing the 'next' button, and most of the panels were animated. Sometimes simple loops, sometimes much more complex.

It had a very short run compared to Bob & George and 8-Bit Theater, a mere 2 and a half year. But it was a great run. The author had a plan, and stuck to it from beginning to end. Deviated maybe a few times for guest weeks or otherwise, but the story ended and he never looked back on it. Much to our sadness as viewers, because no other webcomic ever came close to this style.


The very first title screen, February 2002

Unfortunatly it's also impossible to reproduce in screenshots alone the visuals of Kid Radd, so I'd rather direct you to reading through the archives instead, or downloading the zip to look at your leisure. You can find it here.

Kid Radd visited several games that were heavily influenced but never directly ripped from any single game. For example, they eventually visit a game called MoFo, which borrows the artistic style of Earthbound.


The world of MoFo, while Kid Radd does air guitar, his signature pose.
Yes, that guy has no legs because he used to be the character behind the counter in shops, so he was never drawn any. That's the kind of thing we see in here.

Plenty of humor, amazing writing to make you FEEL the characters in the more tense moments, all heading to a great ending, we wish we could have more. It knew how to build the suspense and tension perfectly with its visuals.

What about the rules? There was none of the rules to break here, it was all pure creativity and uniqueness, while being a blast to the past of video games of old. A highly suggested read for any Sprite Comic lover.

Be ready for next week... when we start checking out the bad. Oh boy.

66
The Unoriginal Comic / Backlogging
« on: July 29, 2018, 08:27:43 PM »
I have lots of games with black boxes it seems.

Too many games to play, some of them still in their wrapping.

67
The Unoriginal Comic / SMASH
« on: July 26, 2018, 11:15:20 PM »
Started GOd of War. KRATOS SMASH!

68
The Unoriginal Comic / PWP - 8-Bit Teather
« on: July 24, 2018, 11:01:01 PM »
Another Pixelated Window of the Past. Last week was Bob & George, this week probably one that beats it on several levels.

Another big player in popularizing the subgenre, 8-Bit Theater probably surpasses Bob & George on that side. The writing is more than excellent, and the art improves miles between the first and last strips.


First strip, March 2nd, 2001
Note beginner's mistake, the trees have white spots forgotten where it should be transparent and showing the sky.

Unlike Bob & George, 8-Bit Theater was no accident. The original plan was to visit several games, like Metroid and River City Ransom. But due to the high popularity of Final Fantasy, it ended up being the only game ever used, although not exclusively either. Some side strips were made which parody other genres, games or movies at times, and sometimes visited by characters not belonging to Final Fantasy (the first) either, such as classes from Final Fantasy III.

8-Bit Theater is an entire retelling of the Final Fantasy story, where the 6 playable classes are portrayed as archetypes, exaggerated and caricatured to the extreme. Their names are literally their class for one thing. And all of them active by their own motives, and most of the time they are not of the purest intentions either, not what you'd think of Warriors of Light.

Spanning 1225 episodes over the course of over 9 years, the writing is the strong point of the series. There is a lot of text. Sometimes entire comics are simply bantering between the characters. The art obviously was simple, based on 8-bit spritework, but also underwent many custom work over the length of the comic, giving it it's own identity. It moves between the two styles of sprites that were in the game, the smaller overworld sprites and the taller and more detailed battle sprites.

More detailed being very subjective considering the limits of the original game were mostly kept intact. Which was 3 colors per character for their palettes.


An example of how strips are cut into panels.

The individual strips also had lots of uniqueness to it. It never adhered to any precise format in panel size or position. Arbitrary and even artistic, it was emulating what physical comics, like Marvel or DC, would do by juggling panel size depending on what was wanted at the time. Lots of liberties was taken with them as a result, all for the better even.

Let's talk about our Rules. It's quite simple, no rules were broken whatsoever. There was an appearance or two of the author, but those were placed as interludes. Never directly influenced the story, that's not how this strip's dynamic worked. No need to speak about B&G references here either, obviously, but everything else was followed to a T. In fact, the Rules could have been created from 8-Bit Theater and it'd be all for the best.


Probably my favorite joke of the whole comic, but I could link these forever if you left me.

Not as huge of a run as B&G's 2000 strips, but still a VERY long read, and quite the enjoyable one as well. It breaks everything from Final Fantasy in the best possible way, and even has a fake out ending midway through just to throw you off. The internet exploded when they thought it to be the actual ending of the comic. That's how strong the people thought about it.

If B&G is referenced when talking about Megaman, almost every other sprite comic references 8-Bit Theater, mostly Final Fantasy, but the quirky characters and amazing writing left a strong impact, one that may never be equaled again.

Next week, another of my favorite, an excellent pick too, I hope you like it.

69
The Unoriginal Comic / Sunburns
« on: July 22, 2018, 10:50:26 PM »
Don't touch the author for you are crunchy and taste good with ketchup or something.

70
The Unoriginal Comic / Nothing odd here
« on: July 19, 2018, 09:17:32 PM »
He looks happy in there at least.

71
The Unoriginal Comic / PWP - Bob and George
« on: July 17, 2018, 11:01:51 PM »
4th installment of the Pixelated Window of the Past. Check out last week if you missed it.

There is quite the story behind the creation of this webcomic. In a way, you could say that it created the whole subgenre of Sprite Comics, and accidentally to boot.

Dave Anez, the author, wanted to make a comic based on superheroes of his creation, namely Bob & George, otherwise known as their superhero names Blitz and Napalm. But Dave had technological problems at first, namely a lack of scanner. And not wanting to delay the start of the comic, he found at random a selection of Megaman sprites that he used to do something. At the time, it was a retelling of Megaman 1 story, inserting his own humor into it.


First case of hand drawn comic, June 2000

Midway through the story arc, he stopped to make way for hand drawn comics… and then quickly self-criticized himself for them. The problem was not in the art style, but rather on the delivery. Took him 10 days to expose what should have rightfully taken months, because he was following more or less the template of what he did with the sprite comic and let the story and jokes come as he goes.

So he quickly returned to more Megaman antics, until Dave took another shot at the hand-drawn story he wanted to make, several months later.


Second attempt, October 2000

Already he had used some of the experience he took from making the sprite comic, and had improved the style. But again that wasn’t working, he resigned himself to sticking to Megaman sprites. Instead, he worked into inserting his Bob & George characters from the hand-drawn comic into the Megaman Universe, which led to some of the biggest differences compared to the original game stories.

With some liberties, Bob & George overall story is set in the future of Megaman 7, and uses sprites of different bit-tage to represent when the story is happening (8 bit past, 16 bit present, 32 bit future), weaving in storylines involving X and Zero from the future, while revisiting and (sometimes heavily) rewriting the first six games set in the past.

Dave eventually managed to insert a whole story arc of hand-drawn comics, although he was helped through them, but instead of making it the standard as he wanted at first, it was only a way of showing the alternate dimensions where Bob and George used to live in.


Megaman's idiocy is not accident either, it's hard-coded.

The personalities of the characters are probably the ‘most well known’ and ‘most used’ of the Sprite Comic world as a result of the popularity. Megaman being an idiot, Dr. Light being drunk… Those became, amusingly enough, considered as the canon personalities, although B&G ultimately is a fanwork as well.

Bob & George had its own section for fan-made comics, which ranged in quality widely, but Dave still set aside webspace for all of them at some point, with had them updating daily as well. These were known as ‘Fancomics’ and ‘Subcomics’, and most of the time were reusing the same archetypes, part of why they were so widely considered as the ‘true’ personalities.



-Review-
Bob and George is one that I followed early on, all the way to completion. That’s because it did what it should be doing, it was amusing and entertaining. Maybe it helped that it was using Megaman and setting itself within the official stories as well. Comparing the official along with B&G, how the story lines were adapted, or completely redone sometimes, is something that was highly entertaining for me.

I also was one of the numerous fancomic authors (listed as Franck in the archives), although I don’t consider myself that good compared to some of the others. I may end up reviewing some of those fancomics, as some of them were good, others not as much.

As far as following the Rules of Dos and Don’ts, some of them would not apply directly to B&G quite obviously. For one thing, it’s the one that set the archetypes, to which Rule#A suggest to make your own thing instead.


Self-depreciating joke, Rule #5

In the comments, Dave mentions how much he hated some of these, over the course of the comic he greatly improved to avoid these of course, but that doesn't mean fancomics didn't reuse it.


Rule #10, interfering Author

Fortunately the whole story was not centered on Dave the Author, but used as a means for humor all through the story, even as plot points at times. The star of the show still was the Megaman cast, along with Bob and George of course, and some of the villains that he created for them, like Mynd.


George is going to destroy the whole world.

Art-wise, B&G did interesting things, using effects, modification of sprites and such. The base is really simple, like Bob and George are simply recolors of Megaman and Protoman, but it still was creative with what it had, and improved upon it over time, while keeping the basic of what sprite comics are.

By the time it ended, the amount of effects and modifications were rather impressive.


Still one of my favorite jokes of this comic

Humor, that's why I was there until the end, and while not every strip has to be funny, the overall thing was still such a blast to read through, and I'd still want to read the archives once in a while years later.


One last self-aware joke before I go.

Overall, it's easy to see why B&G was the forefather of the Sprite Comics. Because it had quality, humor, a good script, and followed all of the rules (most of the time). When people talk about inventing the wheel, this is pretty much what B&G did in this case. And it's definitely an amazing read over the 7 years that it ran.

72
The Unoriginal Comic / Can you blame him?
« on: July 15, 2018, 10:39:20 PM »
In reference to this over 2 years old comic, Ayasu is still streaming Chrono Trigger, and still hasn't streamed any Megaman.

I don't blame Megs of wanting to play it though.

73
The Unoriginal Comic / Good End, Bad End?
« on: July 12, 2018, 11:53:21 PM »
My last Nier:Automata related comic, Platinum'd and all that I care for done.

If you don't know what this comic means exactly, it's not exactly spoilers for the story, but when you reach the true ending you get the choice to 'help out' other players in exchange for losing your saved data. You were helped to get to that ending too, more than likely, so offering some back is a nice gesture. Just gotta make sure you won't regret losing your progress though.

So I offered mine, but the game seriously wants to make sure you know what you're doing by asking you about 10 times if you really want to (rivaling Windows standard process), and then visually goes through each of your menus and removes items, including your saves, until all is empty and returned to the title screen without a 'continue' option.

Way to rub it in there.

74
The Unoriginal Comic / PWP - Do's and Don't
« on: July 10, 2018, 11:04:07 PM »
Third installment of the Pixelated Window of the Past. Look up last's week episode.

In theory, making a Sprite Comic is very easy. Open up paint, copy & paste characters together, add text, and you got a comic. You can produce a strip in a matter of minutes only. No comparison with other comics that are hand drawn.

There are still some guidelines to follow, as there are many easy to make mistakes, which draws a rather thick line between good and bad webcomics. A long-standing sprite comic known as Bass & Crash made a handy list of Dos and Don’ts, also known as “Don’t make the same mistakes I did”. It’s often traps that budding Sprite Comic makers fall into at first, before they learn better, or stop making comics completely.

Today we’re going to review all points he made, and explain them (in my words at least). I’m going to be using these as a measuring stick in reviewing the various Sprite Comics, so I will refer to these rules by number often.



Pretty simple in theory. Some people start making a comic without any idea and just think that things will happen on their own, or that others will do the work for them. No, maybe you don't need talent to make a sprite comic, but at least do it yourself.

Here you are, thinking that since you're already using copyrighted characters, that you can also use the modified characters that other people made since they are based on copyrighted characters. Start by asking first. Although nowadays people probably don't care as much. Sprite Comics are a thing of the past, save for a few resilient ones.

Okay, sometimes you could use a joke that has been used before, but at least be creative about it. Otherwise why don't you just link to the original joke and call it a day? Because you pasted the pictures together? Whoop-freaking-do.

You'd THINK that this is a given, but some people just put their texts any random way and lets reader figure it out. Really, it's not that hard. Use readable font with a good size, text bubbles should have tails pointing at who's speaking. Making the character's mouth move is actually personal preference, as sometimes the facial expression is more important than the fact that you have your mouth open. Not to mention, even while you're talking, your mouth does close too, so the mouth open/close can be used as a subtle way to emphasize a certain syllable as well.

And for the love of god, SPELLCHECK. Some mistakes can happen, but sometimes it's just too much.

Self-pity only goes so far. Make fun of yourself, sure, but don't try to win pity points out of it. Not to mention it breaks the fourth wall without purpose. Make a joke out of it, or two, but don't make it a constant to say how much you suck, your readers will agree with you all too readily.

Even when using good editing programs, use full numbers (100%, 200%...). Normally, if you zoom in, most sprites should be 1 pixel per ‘square’. When you 2x (200%) the size, each square would become 2x2 pixels, triple (300%) to be 3x3… the squares should look like squares, not rectangles.

In Photoshop, use ‘Nearest Neighbor’ to avoid anti-aliasing (the blur and rounding effects) when resizing. But if you’re going to use weird sizes (like 75%, 150%) then you may want to try some of the other options to smooth it up a little bit. But avoid blurs as much as possible, it looks dirty. Sprite Comics are usually crisp in pixelization, that’s part of the charm.

When downsizing, it’s alright if you don’t see every detail, that’s kinda the point when trying to make a scale or perspective effects after all, especially when making them very small. If you need to see the details for some reason, try to think differently, like making the other objects larger instead, if you’re already at the “1 pixel per square” point, be creative with it.

If you're going to use backgrounds, make them subtle. If it's hard to see the text or even the characters, then it defeats the purpose. Bland backgrounds are often used for sprite comics for a reason, it allows to concentrate on what's important. But again being creative is part of making a comic.

Another often forgotten point here, if your title isn't interesting, what makes readers think the rest of your work will be? It doesn't have to be overly complex, but at least don't use something too obvious either.

Seriously, unless that’s what you’re TRYING to do for a strip or two because of comedy, don’t make this a recurring character and make readers want to stab their own eyeballs. It’s not ‘genius’ to recolor Megaman to neon pink and yellow and call it a day either. Try to dress up your characters so it's more than just a simple recolor.

This is debatable on the kind of story you’re running. If you’re making a Sonic story, then don’t place an author character that will control everything and become the star of the show. They are probably here to see Sonic, not you. On the other hand, authors can be used as characters in the same way if you’re not trying to adhere to something canon, like say an ‘Abridged’ comedic version of Metroid.

Let the other characters do their own thing, unless your strip is only about promoting yourself, which may become old pretty quickly too. In TUC though, we profusely use (and abuse) our authors as they are equally part of the humor.


Here are those Crash and Bass listed as important points, but not strong enough to make an entire rule about it. I shall call them Rule A to E.

This also depends on what you’re attempting to do. Back in the days of B&G, many made their own as ‘fancomics’. So logically, authors will also use the same personalities, because it’s referring to it directly. But that doesn’t mean every Megaman Sprite Comic should follow it either. Depends on the intent again.
Very important. JPG compression is by inserting imperfections that aren't overly obvious to the naked eye because it’s essentially ‘blue on top of slightly lighter blue’. GIF and PNG on the other hand use different compressions that ‘condense’ large areas of the same color into something smaller, like if your whole background is red, then it reduces it to ‘insert 4000 pixels of red here’.

That’s why JPG don’t have a transparency setting, because the colors do change slightly, while GIF and PNG keep a clear palette of colors and one of them can be selected as transparent. GIF allows for animations as well, but are limited as a palette to 256 colors. PNG can be made with nearly no limit compared.
Okay, we got it, you love Bob & George, but no need to refer to it ALL THE TIME. This is similar to previous points, make your own material, jokes, characters and personalities. Of course B&G ran for some 2000 comics, so there will be similar jokes here and there. But not every other strip.

Basically, if we want to read B&G, we'll go read B&G, not read it through your retelling.
By generic we mean things that have already been done before. B&G visited all 8-bit games, unless you have some NEW and AMAZING jokes to do about it, you should probably avoid it. Make your own story, it doesn't have to follow the standard 8 stage + boss either, or at least be creative about it and make your own Robot Masters.
I'd call this consistency. If your characters are mainly in 16-bit, stay in 16-bit. This means in the same strip. It will undoubtedly look awful when the 32 bit characters mess with 8 bit characters. Also, like in the picture, avoid sprites + fan art. At least, not on a regular basis, it's not like we've never done something like that for comedy either.



Next week, I start taking on actual Sprite Comics, starting with some of the oldest and most popular ones.

75
The Unoriginal Comic / Hamlet of Automata
« on: July 08, 2018, 09:38:49 PM »
Nier : Automata, finally got around to playing it. Good game. *goes back to play*

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